This study aimed to focus on using games in the classroom and the academic effect on the students. Teachers use different teaching methods and approaches that allow students to be active participants with strong motivation and engagement in their own learning. Teachers use new approaches and techniques to implement active learning and successful students. Brunvand and Hill (2019) stated that gamified teaching is a pedagogical strategy that employs gaming principles in the format of assignments and grading. Games in the classroom have become very popular in recent years. According to Uz and Gul (2020), “Gamification as a learning strategy has gained popularity in the education context due to its potential to promote motivation and learner engagement” (p. 126). This topic is crucial because some teachers choose to play games in the classroom while others are against it. There have been several studies evaluating game based learning use in varied subjects such as mathematics, science, language, and computer science. These studies show positive outcomes concerning student motivation and learning effectiveness.Continue reading “Games in the Classroom and the Academic Effect”
This will cover Student-Centered Learning (SCL) in education with a focus on strategies. Specifically, this will include what SCL is, theoretical foundations, pros, and cons. This should guide the administration to plan a professional development program focused on student-centered learning and strategies to include how technology instructors can implement technology to achieve this task.Continue reading “Student-Centered Learning”
This post will cover the different certifications that Google for Education provides, including some resources for free training.
The certifications that will be covered are:
- Digital Citizen and Safety,
- Distance Learning for Educators,
- Google for Education Certified:
- and Applied Digital Skills Ambassador.
This post covers free alternative instruction to help obtain the Google for Education Certified Educator Level 1 & 2 with video-based training in a self-paced format.Continue reading “Google Cert Educator with Applied Digital Skills”
From design to final product, students can use Chromebooks in the classroom to 3D print. This post will show how to start designing from a Chromebook and finalizing on a 3D printer without a second computer. This post, however, will not cover how to use a 3D printer since each is different.Continue reading “From Chromebook to 3D Printer”
Although there are challenges to using social media, there are solutions to overcome those challenges. Not all solutions will be transformative, but these solutions will have a connection to social media. However, it is essential to understand that the learning objective is the primary reason to choose a tool.Continue reading “Alternatives to Social Media”
A substantial benefit of social media is the authentic learning experience. Social media is ubiquitous today, which educators can use to engage students effectively.Continue reading “Benefits of Social Media”
The current pandemic has changed our views on technology. Some understand and embrace it. Opposingly, some prefer the “we’ve always done it this way” approach, which will hinder innovation and even possibly be dangerous.Continue reading “Is Blended Learning a Trend?”
It is a widely accepted belief that social media is a distraction. This belief is no exception for Emerick, Caldarella, and Black (2019), who state that “social media can distract students’ attention from their coursework” (p. 269). Another way it is distracting is when students are near others using social media. They will be distracted by the constant buzzing or pinging sounds or the screen’s flashing when something interesting happens on social media. For example, while a student was typing a project in the library, a phone dinged frequently enough that continuing to work was difficult. Thus, one must accept and address the challenges that social media brings to education because social media will continue to exist.Continue reading “Challenges of Social Media”
The learning pyramid is a model explaining that learners only retain a portion of the intended goal. Depending on the method of implementation, that portion can be inadequate or significant. There are different versions of the pyramid. In most, “lecture” has a small percentage of retention while “creating” has a large percent of retention.Continue reading “Learning Pyramid”